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Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.","brand":"Packt","offers":[{"title":"Default Title","offer_id":53735880720713,"sku":"9781801819145","price":47.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0965\/3721\/5305\/files\/cover_image_8e08f772-6701-46da-addc-76e36c1bb65e.jpg?v=1771860912"},{"product_id":"3d-environment-design-with-blender","title":"3D Environment Design with Blender","description":"Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. 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Once you’ve developed your natural environment, you’ll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye.\nBy the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.","brand":"Packt","offers":[{"title":"Default Title","offer_id":53735888126281,"sku":"9781803233512","price":35.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0965\/3721\/5305\/files\/cover_image_3d338023-45bd-4e4a-83a0-cc7fc4e56e20.jpg?v=1771861173"},{"product_id":"squeaky-clean-topology-in-blender","title":"Squeaky Clean Topology in Blender","description":"This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you’ll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.\nSqueaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count.\nBy the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.","brand":"Packt","offers":[{"title":"Default Title","offer_id":53735896416585,"sku":"9781803233420","price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0965\/3721\/5305\/files\/cover_image_0850cb7d-c16e-4fee-832e-4afba0dcf52c.jpg?v=1771862024"},{"product_id":"c-game-animation-programming","title":"C++ Game Animation Programming","description":"If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters.\nFirst, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output.\nBy the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.","brand":"Packt","offers":[{"title":"Default Title","offer_id":53735903199561,"sku":"9781803241364","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0965\/3721\/5305\/files\/cover_image_f117e950-ed1d-415b-b434-12535bee2c6c.jpg?v=1771862341"},{"product_id":"learn-blender-simulations-the-right-way","title":"Learn Blender Simulations the Right Way","description":"Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!\nThis book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.\nYou’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations.\nBy the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. 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