{"product_id":"learning-c-by-developing-games-with-unity-6","title":"Learning C# by Developing Games with Unity 6","description":"It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!\nHarrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.\nYou’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.\nNote: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.\n*Email sign-up and proof of purchase required","brand":"Packt","offers":[{"title":"Default Title","offer_id":53864142995785,"sku":"9781805808701","price":27.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0965\/3721\/5305\/files\/cover_image_c7375e67-a4bc-40b1-a8c8-4a3f007f48fd.jpg?v=1772103879","url":"https:\/\/gamedevassembly.com\/products\/learning-c-by-developing-games-with-unity-6","provider":"Game Dev Assembly - Powered by Packt","version":"1.0","type":"link"}