{"product_id":"learning-c-by-developing-games-with-unity","title":"Learning C# by Developing Games with Unity","description":"It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!\n\nHarrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.\n\nThis book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.\n\nYou will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.    \n\nNote: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. ","brand":"Packt","offers":[{"title":"Default Title","offer_id":53735890059593,"sku":"9781837637379","price":28.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0965\/3721\/5305\/files\/cover_image_4359991b-08bb-45cd-b9b0-33c6bdf654e6.jpg?v=1771861449","url":"https:\/\/gamedevassembly.com\/products\/learning-c-by-developing-games-with-unity","provider":"Game Dev Assembly - Powered by Packt","version":"1.0","type":"link"}