{"product_id":"practical-c-game-programming-with-data-structures-and-algorithms","title":"Practical C++ Game Programming with Data Structures and Algorithms","description":"Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.\nStarting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.\nYou’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.\nBy the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.","brand":"Packt","offers":[{"title":"Default Title","offer_id":53735903035721,"sku":"9781835889879","price":27.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0965\/3721\/5305\/files\/cover_image_b969a9fa-6d35-4396-b7ad-1d277df6badb.jpg?v=1771862267","url":"https:\/\/gamedevassembly.com\/products\/practical-c-game-programming-with-data-structures-and-algorithms","provider":"Game Dev Assembly - Powered by Packt","version":"1.0","type":"link"}