Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++
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Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5.
Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters.
By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!
Format: eBook
ISBN: 9781836205845
Length: 358 pages
Edition: 1
Published: October 31, 2024
Author: Marco Secchi
Preface
Part 1: Introducing Artificial Intelligence in Games
Chapter 1: Getting Started with AI Game Development
Chapter 2: Introducing the Unreal Engine AI System
Part 2: Understanding the Navigation System
Chapter 3: Presenting the Unreal Engine Navigation System
Chapter 4: Setting Up a Navigation Mesh
Chapter 5: Improving Agent Navigation
Chapter 6: Optimizing the Navigation System
Part 3: Working with Decision Making
Chapter 7: Introducing Behavior Trees
Chapter 8: Setting Up a Behavior Tree
Chapter 9: Extending Behavior Trees
Chapter 10: Improving Agents with the Perception System
Chapter 11: Understanding the Environment Query System
Part 4: Exploring Advanced Topics
Chapter 12: Using Hierarchical State Machines with State Trees
Chapter 13: Implementing Data-Oriented Calculations with Mass
Chapter 14: Implementing Interactable Elements with Smart Objects
Index
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Appendix – Understanding C++ in Unreal Engine
Implement smart AI characters using UE5’s systems.
Key Benefits
Adopt AI techniques for developing immersive gameplay experiences
Learn how to use the Unreal Engine gameplay framework system with C++ and Blueprints
Plan and develop AI behaviors carefully from start to finish
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Discover the basics of AI development in video games
Gain a deep understanding of the main actors in the Unreal Engine AI framework
Design and develop engaging AI actors for a game
Create dynamic and immersive AI experiences with behavior trees, navigation systems, MassEntity, and other AI features
Debug AI systems using dedicated Unreal Engine debugging tools
Extend the AI system with custom nodes and functions
Understand how to cope with the AI system by employing Blueprints and/or C++
Create games that focus on tactics, motion, and more
Audience
This book is for game programmers, as well as Unreal Engine developers with little to no knowledge of AI systems in video games, who want to explore this topic in depth. Developers who are proficient in other game engines and are interested in understanding the principles of the Unreal AI framework will also benefit from this book. You’ll need basic knowledge of Unreal Engine and C++ and a strong passion for game development to get the most out of this book.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB