Artificial Intelligence in Unreal Engine 5

Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++
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Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5. Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters. By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!
Format: eBook
ISBN: 9781836205845
Length: 358 pages
Edition: 1
Published: October 31, 2024
Author: Marco Secchi
  • Preface
  • Part 1: Introducing Artificial Intelligence in Games
  • Chapter 1: Getting Started with AI Game Development
  • Chapter 2: Introducing the Unreal Engine AI System
  • Part 2: Understanding the Navigation System
  • Chapter 3: Presenting the Unreal Engine Navigation System
  • Chapter 4: Setting Up a Navigation Mesh
  • Chapter 5: Improving Agent Navigation
  • Chapter 6: Optimizing the Navigation System
  • Part 3: Working with Decision Making
  • Chapter 7: Introducing Behavior Trees
  • Chapter 8: Setting Up a Behavior Tree
  • Chapter 9: Extending Behavior Trees
  • Chapter 10: Improving Agents with the Perception System
  • Chapter 11: Understanding the Environment Query System
  • Part 4: Exploring Advanced Topics
  • Chapter 12: Using Hierarchical State Machines with State Trees
  • Chapter 13: Implementing Data-Oriented Calculations with Mass
  • Chapter 14: Implementing Interactable Elements with Smart Objects
  • Index
  • Other Books You May Enjoy
  • Appendix – Understanding C++ in Unreal Engine

Implement smart AI characters using UE5’s systems.

Key Benefits

  • Adopt AI techniques for developing immersive gameplay experiences
  • Learn how to use the Unreal Engine gameplay framework system with C++ and Blueprints
  • Plan and develop AI behaviors carefully from start to finish
  • Purchase of the print or Kindle book includes a free PDF eBook

What You'll Learn

  • Discover the basics of AI development in video games
  • Gain a deep understanding of the main actors in the Unreal Engine AI framework
  • Design and develop engaging AI actors for a game
  • Create dynamic and immersive AI experiences with behavior trees, navigation systems, MassEntity, and other AI features
  • Debug AI systems using dedicated Unreal Engine debugging tools
  • Extend the AI system with custom nodes and functions
  • Understand how to cope with the AI system by employing Blueprints and/or C++
  • Create games that focus on tactics, motion, and more

Audience

This book is for game programmers, as well as Unreal Engine developers with little to no knowledge of AI systems in video games, who want to explore this topic in depth. Developers who are proficient in other game engines and are interested in understanding the principles of the Unreal AI framework will also benefit from this book. You’ll need basic knowledge of Unreal Engine and C++ and a strong passion for game development to get the most out of this book.

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