The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
Format: eBook
ISBN: 9781838647650
Length: 746 pages
Edition: Second Edition
Published: October 31, 2019
Author: John Horton
Preface
Chapter 1: C++, SFML, Visual Studio, and Starting the First Game
Chapter 2: Variables, Operators, and Decisions – Animating Sprites
Chapter 3: C++ Strings and SFML Time – Player Input and HUD
Chapter 4: Loops, Arrays, Switches, Enumerations, and Functions – Implementing Game Mechanics
Chapter 5: Collisions, Sound, and End Conditions – Making the Game Playable
Chapter 6: Object-Oriented Programming – Starting the Pong Game
Chapter 7: Dynamic Collision Detection and Physics – Finishing the Pong Game
Chapter 8: SFML Views – Starting the Zombie Shooter Game
Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays
Chapter 10: Pointers, the Standard Template Library, and Texture Management
Chapter 11: Collision Detection, Pickups, and Bullets
Chapter 12: Layering Views and Implementing the HUD
Chapter 13: Sound Effects, File I/O, and Finishing the Game
Chapter 14: Abstraction and Code Management – Making Better Use of OOP
Chapter 15: Advanced OOP – Inheritance and Polymorphism
Chapter 16: Building Playable Levels and Collision Detection
Chapter 17: Sound Spatialization and the HUD
Chapter 18: Particle Systems and Shaders
Chapter 19: Game Programming Design Patterns – Starting the Space Invaders ++ Game
Chapter 20: Game Objects and Components
Chapter 21: File I/O and the Game Object Factory
Chapter 22: Using Game Objects and Building a Game
Chapter 23: Before You Go...
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Start making games in C++ with fun, fully playable examples.
Key Benefits
Learn game development and C++ with a fun, example-driven approach
Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
Discover tips to expand your finished games by thinking critically, technically, and creatively
What You'll Learn
Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
Explore C++ OOP by building a Pong game
Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
Add advanced features to your game using pointers, references, and the STL
Scale and reuse your game code by learning modern game programming design patterns
Audience
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
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FAQs
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