Unleash the true power of Blueprints to create impressive games and applications in UE5
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Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.
The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.
By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Format: eBook
ISBN: 9781801818698
Length: 568 pages
Edition: Third Edition
Published: May 2, 2022
Author: Marcos Romero and Brenden Sewell
Preface
Part 1: Blueprint Fundamentals
Chapter 1: Exploring the Blueprint Editor
Chapter 2: Programming with Blueprints
Chapter 3: Object-Oriented Programming and the Gameplay Framework
Chapter 4: Understanding Blueprint Communication
Part 2: Developing a Game
Chapter 5: Object Interaction with Blueprints
Chapter 6: Enhancing Player Abilities
Chapter 7: Creating Screen UI Elements
Chapter 8: Creating Constraints and Gameplay Objectives
Part 3: Enhancing the Game
Chapter 9: Building Smart Enemies with Artificial Intelligence
Chapter 10: Upgrading the AI Enemies
Chapter 11: Game States and Applying the Finishing Touches
Chapter 12: Building and Publishing
Part 4: Advanced Blueprints
Chapter 13: Data Structures and Flow Control
Chapter 14: Math and Trace Nodes
Chapter 15: Blueprints Tips
Chapter 16: Introduction to VR Development
Part 5: Extra Tools
Chapter 17: Animation Blueprints
Chapter 18: Creating Blueprint Libraries and Components
Chapter 19: Procedural Generation
Chapter 20: Creating a Product Configurator Using the Variant Manager
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Appendix
The clearest, most complete UE5 Blueprint guide — packed with crisp visuals, real projects, and step-by-step mastery.
Key Benefits
Design a fully functional game in UE5 without writing a single line of code
Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
Deploy your game on multiple platforms and share it with the world
What You'll Learn
Understand programming concepts in Blueprints
Create prototypes and iterate new game mechanics rapidly
Build user interface elements and interactive menus
Use advanced Blueprint nodes to manage the complexity of a game
Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
Get to grips with OOP concepts and explore the Gameplay Framework
Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator
Audience
This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB