Blueprints Visual Scripting for Unreal Engine 5

Unleash the true power of Blueprints to create impressive games and applications in UE5
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Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Format: eBook
ISBN: 9781801818698
Length: 568 pages
Edition: Third Edition
Published: May 2, 2022
Author: Marcos Romero and Brenden Sewell
  • Preface
  • Part 1: Blueprint Fundamentals
  • Chapter 1: Exploring the Blueprint Editor
  • Chapter 2: Programming with Blueprints
  • Chapter 3: Object-Oriented Programming and the Gameplay Framework
  • Chapter 4: Understanding Blueprint Communication
  • Part 2: Developing a Game
  • Chapter 5: Object Interaction with Blueprints
  • Chapter 6: Enhancing Player Abilities
  • Chapter 7: Creating Screen UI Elements
  • Chapter 8: Creating Constraints and Gameplay Objectives
  • Part 3: Enhancing the Game
  • Chapter 9: Building Smart Enemies with Artificial Intelligence
  • Chapter 10: Upgrading the AI Enemies
  • Chapter 11: Game States and Applying the Finishing Touches
  • Chapter 12: Building and Publishing
  • Part 4: Advanced Blueprints
  • Chapter 13: Data Structures and Flow Control
  • Chapter 14: Math and Trace Nodes
  • Chapter 15: Blueprints Tips
  • Chapter 16: Introduction to VR Development
  • Part 5: Extra Tools
  • Chapter 17: Animation Blueprints
  • Chapter 18: Creating Blueprint Libraries and Components
  • Chapter 19: Procedural Generation
  • Chapter 20: Creating a Product Configurator Using the Variant Manager
  • Other Books You May Enjoy
  • Appendix

The clearest, most complete UE5 Blueprint guide — packed with crisp visuals, real projects, and step-by-step mastery.

Key Benefits

  • Design a fully functional game in UE5 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world

What You'll Learn

  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with OOP concepts and explore the Gameplay Framework
  • Work with virtual reality development in UE Blueprint
  • Implement procedural generation and create a product configurator

Audience

This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

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FAQs

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