Elevating Game Experiences with Unreal Engine 5

Bring your game ideas to life using the new Unreal Engine 5 and C++
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Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Format: eBook
ISBN: 9781803248097
Length: 760 pages
Edition: Second Edition
Published: September 23, 2022
Author: Gonçalo Marques, Devin Sherry, David Pereira, and Hammad Fozi
  • Preface
  • Chapter 1: Introduction to Unreal Engine
  • Chapter 2: Working with Unreal Engine
  • Chapter 3: Character Class Components and Blueprint Setup
  • Chapter 4: Getting Started with Player Input
  • Chapter 5: Query with Line Traces
  • Chapter 6: Setting Up Collision Objects
  • Chapter 7: Working with UE5 Utilities
  • Chapter 8: Creating User Interfaces with UMG
  • Chapter 9: Adding Audio-Visual Elements
  • Chapter 10: Creating the SuperSideScroller Game
  • Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines
  • Chapter 12: Animation Blending and Montages
  • Chapter 13: Creating and Adding the Enemy Artificial Intelligence
  • Chapter 14: Spawning the Player Projectile
  • Chapter 15: Exploring Collectibles, Power-Ups, and Pickups
  • Chapter 16: Getting Started with Multiplayer Basics
  • Chapter 17: Using Remote Procedure Calls
  • Chapter 18: Using Gameplay Framework Classes in Multiplayer
  • Index
  • Other Books You May Enjoy

Build game prototypes with UE5 and C++ across design domains.

Key Benefits

  • Build real games using Unreal Engine and C++ with step-by-step guidance
  • Learn core topics like animation, AI, UI/UX, multiplayer, and input systems
  • Solve common dev issues and stay current with evolving tools and workflows

What You'll Learn

  • Create a fully functional third-person character and enemies
  • Implement navigation with keyboard, mouse, and gamepad
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and behavior trees
  • Build character animations with animation blueprints and montages
  • Polish your game with stunning visual and sound effects
  • Explore the fundamentals of game UI using a heads-up display
  • Discover how to implement multiplayer in your games

Audience

This book is ideal for developers and hobbyists eager to build real games with Unreal Engine, deepen their C++ skills, and master key areas like animation, input, AI, UI/UX, multiplayer, and debugging. Prior experience with C++ (variables, functions, classes, pointers) and a Windows system are recommended for the best results.

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FAQs

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