Create resilient game systems using industry-standard solutions in Godot
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Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features.
In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns.
By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.
Format: eBook
ISBN: 9781835880296
Length: 304 pages
Edition: 1
Published: January 10, 2025
Author: Henrique Campos
Preface
Part 1: Object-Oriented Design Principles
Chapter 1: Understanding Object-Oriented Design
Chapter 2: Learning the Four Fundamental Pillars
Chapter 3: Creating SOLID Design Solutions
Chapter 4: Favoring Composition Over Inheritance
Part 2: Basic Design Patterns
Chapter 5: Maintaining Global States with the Singleton Pattern
Chapter 6: Decoupling Objects with the Observer Pattern
Chapter 7: Spawning Game Objects with the Factory Pattern
Chapter 8: Changing Object Behavior with the State Pattern
Chapter 9: Designing Actors with the Command Pattern
Part 3: Advanced Design Patterns
Chapter 10: Implementing AI with the Strategy Pattern
Chapter 11: Creating a Power-Up System with the Decorator Pattern
Chapter 12: Cross-Fading Transitions with the Service Locator Pattern
Chapter 13: Improving Game Feel with the Event Queue Pattern
Index
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Build scalable Godot games using proven design patterns.
Key Benefits
Save time and avoid pitfalls in game development with proven design patterns
Leverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singleton
Learn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust games
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Create reusable and scalable code that follows SOLID principles
Identify common game development issues and apply industry-standard solutions
Understand feature requests and how to turn them into concrete solutions leveraging design patterns
Analyze game development pathologies to figure out underlying issues
Architect reliable systems that are understandable, intuitive, and scalable
Structure professional, collaborative game systems that are easy to maintain
Audience
If you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Prior knowledge of programming concepts (e.g., functions, variables, algorithms) and an understanding of Godot's nodes and resources philosophy are essential to fully benefit from this book. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB