Game Development Patterns with Unreal Engine 5

Build maintainable and scalable systems with C++ and Blueprint
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Design patterns serve as a toolkit of techniques and practices that enable you to write code that’s not only faster, but also more manageable. With this book, you’ll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You’ll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you’ll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, you’ll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You’ll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end, you’ll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.
Format: eBook
ISBN: 9781803246185
Length: 254 pages
Edition: 1
Published: January 5, 2024
Author: Stuart Butler and Tom Oliver
  • Preface
  • Part 1:Learning from Unreal Engine 5
  • Chapter 1: Understanding Unreal Engine 5 and its Layers
  • Chapter 2: “Hello Patterns”
  • Chapter 3: UE5 Patterns in Action – Double Buffer, Flyweight, and Spatial Partitioning
  • Chapter 4: Premade Patterns in UE5 – Component, Update Method, and Behavior Tree
  • Part 2: Anonymous Modular Design
  • Chapter 5: Forgetting Tick
  • Chapter 6: Clean Communication – Interface and Event Observer Patterns
  • Chapter 7: A Perfectly Decoupled System
  • Part 3: Building on Top of Unreal
  • Chapter 8: Building Design Patterns – Singleton, Command, and State
  • Chapter 9: Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object
  • Chapter 10: Optimization through Patterns
  • Index
  • Other Books You May Enjoy

Use scalable patterns to structure better UE5 game architectures.

Key Benefits

  • Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development
  • Translate code from Blueprint to C++ to implement performant solutions in game development
  • Build a decoupled communications hierarchy and become a better game developer
  • Purchase of the print or Kindle book includes a free PDF eBook

What You'll Learn

  • Grasp the essence of design patterns and their inherent utility
  • Understand the layers within UE 5 and how they work together
  • Identify the relationship between C++ code and Blueprint in Unreal Engine 5
  • Recognize the design patterns found within existing Unreal Engine 5 functions
  • Explore design patterns to understand their purpose and application within Unreal Engine 5
  • Creatively apply design patterns to existing code to overcome common challenges

Audience

recommended

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