Game Development with Blender and Godot

Leverage the combined power of Blender and Godot for building a point-and-click adventure game
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Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Format: eBook
ISBN: 9781801812511
Length: 330 pages
Edition: 1
Published: September 30, 2022
Author: Kumsal Obuz
  • Preface
  • Part 1: 3D Assets with Blender
  • Chapter 1: Creating Low-Poly Models
  • Chapter 2: Building Materials and Shaders
  • Chapter 3: Adding and Creating Textures
  • Chapter 4: Adjusting Cameras and Lights
  • Chapter 5: Setting Up Animation and Rigging
  • Part 2: Asset Management
  • Chapter 6: Exporting Blender Assets
  • Chapter 7: Importing Blender Assets into Godot
  • Chapter 8: Adding Sound Assets
  • Part 3: Clara’s Fortune – An Adventure Game
  • Chapter 9: Designing the Level
  • Chapter 10: Making Things Look Better with Lights and Shadows
  • Chapter 11: Creating the User Interface
  • Chapter 12: Interacting with the World through Camera and Character Controllers
  • Chapter 13: Finishing with Sound and Animation
  • Chapter 14: Conclusion
  • Index
  • Other Books You May Enjoy

Learn low-poly modeling and build your game using Blender + Godot.

Key Benefits

  • Learn how to create, rig, and animate 3D low-poly models in Blender
  • Discover the 3D workflow of Godot Engine and understand how to enhance your models
  • Use modeling and game design skills to create a dynamic point-and-click game

What You'll Learn

  • Discover what low-poly modeling is and why it matters
  • Understand how to use materials, shaders, and textures in your models
  • Explore how to render and animate a scene in Blender
  • Focus on how to export Blender assets and import them into Godot
  • Use 3D low-poly models in Godot to create fun games
  • Design a dynamic and easy-to-navigate game world
  • Explore how to interact with the game via interfaces
  • Understand how to export your game for Windows

Audience

This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.

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