Learn WebAssembly C++ programming by building a retro space game
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Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.
This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Format: eBook
ISBN: 9781838646837
Length: 596 pages
Edition: 1
Published: May 31, 2019
Author: Rick Battagline
Preface
Introduction to WebAssembly and Emscripten
HTML5 and WebAssembly
Introduction to WebGL
Sprite Animations in WebAssembly with SDL
Keyboard Input
Game Objects and the Game Loop
Collision Detection
Basic Particle System
Improved Particle Systems
AI and Steering Behaviors
Designing a 2D Camera
Sound FX
Game Physics
UI and Mouse Input
Shaders and 2D Lighting
Debugging and Optimization
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Build web-compatible, high-performance games with WebAssembly.
Key Benefits
Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals
Get to grips with advanced game mechanics in WebAssembly
Learn to use WebAssembly and WebGL to render to the HTML5 canvas element
What You'll Learn
Build web applications with near-native performance using WebAssembly
Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
Deploy C/C++ applications to the browser using WebAssembly and Emscripten
Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
Debug and performance tune your WebAssembly application
Audience
recommended
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