Master fluid and physics simulations in Blender the right way.
Key Benefits
What You'll Learn
Audience
This book is for VFX artists, 3D artists, game designers, and Blender artists who want to improve their skill set and learn all about the wonderful world of computer-generated physics simulations. Having a good grasp of the Blender interface is necessary to get started.
Practical examples you can follow
Waterfall Simulation
Create a cinematic waterfall that splashes, flows, and reacts with its environment in stunning detail. Using Blender's Mantaflow liquid system, learn how to simulate realistic water physics.
Create a realistic flag
Bring cloth to life with Blender’s powerful cloth simulation engine. Create a flag that responds realistically to wind, movement, and its environment.
Burning-up effect
Simulate objects catching fire by painting heat and triggering material or simulation changes as the brush moves across them. Combine multiple simulation systems into one seamless and dramatic effect.
Learn from Stephen Pearson, founder of BlenderMadeEasy
Stephen Pearson is a 3D artist, graphic designer, video producer, and the founder of BlenderMadeEasy. He has worked in the 3D industry for over 8 years and has produced several best-selling courses on architectural visualization, Visual Effects (VFX) simulations, and animation. Helping over 20,000 users with his courses and 196,000 subscribers on Youtube, Stephen has taken his expertize and creates clear and simple guidance to those learning Blender.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB
Yes, all our content is DRM free
You can purchase a print book directly from Packt

