Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
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With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.
You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece.
As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.
By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.
Format: eBook
ISBN: 9781835881934
Length: 544 pages
Edition: 1
Published: March 28, 2025
Author: Michael Dunsky
Preface
Part 1: Populating the World with the Game Character Models
Working with Open Asset Import Library
Moving Animation Calculations from CPU to GPU
Adding a Visual Selection
Part 2: Transforming the Model Viewer into an Animation Editor
Enhancing Application Handling
Saving and Loading the Configuration
Extending Camera Handling
Part 3: Tuning Character Animations
Enhancing Animation Controls
An Introduction to Collision Detection
Adding Behavior and Interaction
Advanced Animation Blending
Part 4: Enhancing Your Virtual World
Loading a Game Map
Advanced Collision Detection
Adding Simple Navigation
Creating Immersive Interactive Worlds
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Index
Create advanced animation systems in C++ for games.
Key Benefits
Learn how to build a game engine–like skeleton application using a modern graphics API
Explore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and more
Create your own virtual world with naturally acting inhabitants
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Master the basics of the Open Asset Import Library
Animate thousands of game characters
Extend ImGui with more advanced control types
Implement simple configuration file handling
Explore collision detection between 3D models and world objects
Combine inverse kinematics and collision detection
Work with state machines, behavior trees, and interactive NPC behaviors
Implement navigation for NPC movement in unknown terrains
Audience
This book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB