Develop a modern rendering engine from first principles to state-of-the-art techniques
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Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.
In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.
By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential.
Format: eBook
ISBN: 9781803230207
Length: 382 pages
Edition: 1
Published: February 10, 2023
Author: Marco Castorina and Gabriel Sassone
Preface
Part 1: Foundations of a Modern Rendering Engine
Chapter 1: Introducing the Raptor Engine and Hydra
Chapter 2: Improving Resources Management
Chapter 3: Unlocking Multi-Threading
Chapter 4: Implementing a Frame Graph
Chapter 5: Unlocking Async Compute
Part 2: GPU-Driven Rendering
Chapter 6: GPU-Driven Rendering
Chapter 7: Rendering Many Lights with Clustered Deferred Rendering
Chapter 8: Adding Shadows Using Mesh Shaders
Chapter 9: Implementing Variable Rate Shading
Chapter 10: Adding Volumetric Fog
Part 3: Advanced Rendering Techniques
Chapter 11: Temporal Anti-Aliasing
Chapter 12: Getting Started with Ray Tracing
Chapter 13: Revisiting Shadows with Ray Tracing
Chapter 14: Adding Dynamic Diffuse Global Illumination with Ray Tracing
Chapter 15: Adding Reflections with Ray Tracing
Index
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From basics to breathtaking visuals — your next step in Vulkan mastery.
Key Benefits
Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions
Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing
Optimize your engine without reinventing the wheel
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Understand resources management and modern bindless techniques
Get comfortable with how a frame graph works and know its advantages
Explore how to render efficiently with many light sources
Discover how to integrate variable rate shading
Understand the benefits and limitations of temporal anti-aliasing
Get to grips with how GPU-driven rendering works
Explore and leverage ray tracing to improve render quality
Audience
This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB