Mastering Unreal Engine 5 Game Development with C++ Scripting
Build efficient, scalable gameplay systems using advanced C++ in UE5
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Modern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5’s C++ system offers this power, but mastering it requires a deeper understanding of engine architecture and gameplay design.
In this book, you’ll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You’ll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code.
Guided by real-world examples and a practical project, you’ll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you’ll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++.
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Format: eBook
ISBN: 9781806665921
Length: 270 pages
Edition: 1
Published: June 30, 2026
Author: Marco Secchi
Preface
Part 1: Delving Deep into the Unreal Engine Architecture
Chapter 1: Analyzing the Unreal Engine Build Pipeline
Chapter 2: Understanding the Engine Reflection System
Chapter 3: Mastering Macros
Chapter 4: Getting the Best out of Pointers
Part 2: Enhancing your Coding Skills
Chapter 5: Handling Event-Driven Architectures
Chapter 6: Working with Data Structures
Chapter 7: Improving Your Code with Subsystems
Chapter 8: Understanding Multithreading and Concurrency
Part 3: Extending and Testing your Game
Chapter 9: Working with the Log System
Chapter 10: Developing Plugins and Modules
Chapter 11: Testing Your Application
Chapter 12: Unlock Your Exclusive Benefits
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Index
Learn how to build scalable, high-performance gameplay systems in Unreal Engine 5 using modern C++ programming techniques.
Key Benefits
Write efficient C++ code for scalable gameplay systems in Unreal Engine 5
Optimize performance using advanced engine systems and architecture techniques
Apply concepts through a real-world project to build production-ready gameplay
What You'll Learn
Write clean, optimized C++ code for Unreal Engine 5
Work with Unreal Engine architecture for scalable systems
Use pointers efficiently to improve runtime performance
Apply event-driven programming with C++ and Blueprints
Use Unreal Engine macros to extend gameplay systems
Build Blueprint-accessible, optimized C++ components
Implement data-driven gameplay systems in real projects
Audience
This book is for experienced Unreal Engine developers and gameplay programmers looking to deepen their C++ expertise and build scalable, high-performance gameplay systems. A solid understanding of Unreal Engine and C++ is required.
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FAQs
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