Mind-Melding Unity and Blender for 3D Game Development
Unleash the power of Unity and Blender to create amazing games
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Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.
By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Format: eBook
ISBN: 9781801076913
Length: 460 pages
Edition: 1
Published: December 31, 2021
Author: Spencer Grey
Preface
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
Chapter 1: Melding Unity and Blender
Chapter 2: Gathering Our Resources
Chapter 3: Entering the Blender Zone for the First Time
Chapter 4: Asset Assimilation: Returning to Unity
Section 2: The Right Stuff: Scenery, Props, and Characters
Chapter 5: On the Level: Making Modular Scenery
Chapter 6: Living It Up: Adding Fun with Animation
Chapter 7: Prep Work: Materials, Grids, and Snapping
Chapter 8: Laying Out the Level
Chapter 9: Secret Weapon #1: Deploying ProBuilder
Chapter 10: Secret Weapon #2: Animating with Timeline
Chapter 11: We Could Be Heroes: Blender Character Modeling
Chapter 12: It Was Rigged!: Character Rigging
Section 3: Assets Assemble! Putting It All Together
Chapter 13: Animation and Movement In-Game
Chapter 14: Endgame: Adding Spit and Polish
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Seamlessly integrate Blender assets into Unity game worlds.
Key Benefits
Discover how you can enhance your games with Blender
Learn how to implement Blender in real-world scenarios
Create new or modify existing assets in Blender and import them into your Unity game
What You'll Learn
Transform your imagination into 3D scenery, props, and characters using Blender
Get to grips with UV unwrapping and texture models in Blender
Understand how to rig and animate models in Blender
Animate and script models in Unity for top-down, FPS, and other types of games
Find out how you can roundtrip custom assets from Blender to Unity and back
Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity
Audience
This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB