Multiplayer Game Development with Unreal Engine 5

Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
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If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Format: eBook
ISBN: 9781803243559
Length: 394 pages
Edition: 1
Published: October 6, 2023
Author: Marco Secchi
  • Preface
  • Part 1:Introducing Multiplayer Games
  • Chapter 1: Getting Started with Multiplayer Game Development
  • Chapter 2: Understanding Networking Basics
  • Chapter 3: Testing the Multiplayer System with a Project Prototype
  • Part 2:Networking and Multiplayer Games in Unreal Engine
  • Chapter 4: Setting Up Your First Multiplayer Environment
  • Chapter 5: Managing Actors in a Multiplayer Environment
  • Chapter 6: Replicating Properties Over the Network
  • Chapter 7: Using Remote Procedure Calls (RPCs)
  • Part 3:Improving Your Game
  • Chapter 8: Introducing AI into a Multiplayer Environment
  • Chapter 9: Extending AI Behaviors
  • Chapter 10: Enhancing the Player Experience
  • Chapter 11: Debugging a Multiplayer Game
  • Part 4:Deploying Your Game Online
  • Chapter 12: Managing Multiplayer Sessions
  • Chapter 13: Handling Data During a Session
  • Chapter 14: Deploying Multiplayer Games
  • Chapter 15: Adding Epic Online Services (EOS)
  • Index
  • Other Books You May Enjoy

Master scalable, networked games in UE5—blueprints to live matches.

Key Benefits

  • Design a captivating multiplayer game using networking techniques from this illustrated guide
  • Understand how to use the Unreal Engine networking system with C++ and Blueprints
  • Carefully plan and develop an online experience from start to finish
  • Purchase of the print or Kindle book includes a free PDF eBook

What You'll Learn

  • Get to grips with the basics of multiplayer game development
  • Understand the main elements of a networked level
  • Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
  • Debug and optimize code for improved game performance
  • Deploy the game on LAN or online platforms
  • Use Epic Online Services to elevate the player experience

Audience

recommended

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