Photorealistic Materials and Textures in Blender Cycles

Create impressive production-ready projects using one of the most powerful rendering engines
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Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Format: eBook
ISBN: 9781805127345
Length: 394 pages
Edition: Fourth Edition
Published: October 31, 2023
Author: Arijan Belec
  • Preface
  • Part 1: Materials in Cycles
  • Chapter 1: Creating Materials in Blender
  • Chapter 2: Introducing Material Nodes
  • Chapter 3: Mapping Images with Nodes
  • Part 2: Understanding Realistic Texturing
  • Chapter 4: Achieving Realism with Texture Maps
  • Chapter 5: Generating Texture Maps with Cycles
  • Chapter 6: Creating Bumpy Surfaces with Displacement Maps
  • Part 3: UV Mapping and Texture Painting
  • Chapter 7: UV-Unwrapping 3D Models for Texturing
  • Chapter 8: Baking Ambient Occlusion Maps
  • Chapter 9: Introducing Texture Painting
  • Chapter 10: Creating Photorealistic Textures on a 3D Model
  • Part 4: Lighting and Rendering
  • Chapter 11: Lighting a Scene in Cycles
  • Chapter 12: Creating Photorealistic Environments with HDRIs
  • Chapter 13: Preparing the Camera for Rendering
  • Chapter 14: Rendering with Cycles
  • Index
  • Other Books You May Enjoy

Design ultra-realistic textures and materials in Blender.

Key Benefits

  • Understand the underlying workings in Blender that allow the creation of materials and textures
  • Leverage the concepts of Look Development and transform into a visual storyteller
  • Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
  • Purchase of the print or Kindle book includes a free PDF eBook

What You'll Learn

  • Create realistic materials in Blender using material nodes
  • Understand physically based rendering (PBR) materials to create high-quality textures
  • Complete a 3D model design with materials by correctly mapping textures
  • Harness Blender's texture painting features to create custom textures
  • Create realistic lighting and HDRI environments for your models
  • Control, animate, and optimize the 3D camera to prepare your scenes
  • Render your scenes into beautiful artwork

Audience

If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.

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