Learn the art of game design through applicable skills and cutting-edge insights
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If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.
This book covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.
As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Format: eBook
ISBN: 9781787122161
Length: 476 pages
Edition: 1
Published: April 19, 2018
Author: Adam Kramarzewski and Ennio De Nucci
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Introducing the Game Production Process
Game Concept
Scoping a Game Project
Design Documentation
Adaptation of Mechanics
Invention of Mechanics
Prototyping
Games and Stories
Level Design
Characters
User Interface and User Experience
Accessibility
Balancing
The Final 10%
Games As a Service
Other Books You May Enjoy
Index
Turn design theory into playable games with hands-on, real-world strategies.
Key Benefits
Implement the skills and techniques required to work in a professional studio
Ace the core principles and processes of level design, world building, and storytelling
Design interactive characters that animate the gaming world
What You'll Learn
Define the scope and structure of a game project
Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly
Build and validate engaging game mechanics
Design successful business models and prepare your games for live operations
Master the principles behind level design, worldbuilding and storytelling
Improve the quality of a game by playtesting and polishing it
Audience
Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB