A modern and comprehensive guide to video game design
Regular price
£30.00
Sale price
£30.00
Regular price
£30.00
Unit price
/ per
Tax included.
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Format: eBook
ISBN: 9781803233901
Length: 446 pages
Edition: Second Edition
Published: August 18, 2023
Author: Ennio De Nucci
Preface
Chapter 1: Introducing the Game Production Process
Chapter 2: Preparing a Game Concept
Chapter 3: Scoping a Game Project
Chapter 4: Creating Design Documentation
Chapter 5: Understanding Game Mechanics
Chapter 6: Designing Systems and Features
Chapter 7: Making Prototypes
Chapter 8: Designing Compelling Stories for Games
Chapter 9: The Fundamentals of Level Design
Chapter 10: Creating Characters
Chapter 11: Balancing Your Content and Systems
Chapter 12: Building a Great User Interface and User Experience
Chapter 13: Making Your Games Accessible
Chapter 14: Mastering Games as a Service
Chapter 15: Understanding Monetization Techniques
Chapter 16: The Final 10%
Index
Other Books You May Enjoy
Turn ideas into engaging games with hands-on design methods.
Key Benefits
Master the skills, processes, and techniques essential for working in a professional setting
Grasp the core principles and processes of level design, world building, and storytelling
Design, implement, and refine high-quality features and mechanics for contemporary video games
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Define the scope and structure of a game project
Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly
Build and validate engaging game mechanics
Design successful games as a service and prepare them for live operations
Improve the quality of a game through playtesting and meticulous polishing
Audience
Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
recommended
Related Titles
Based on your interests, we’ve picked a few things we think you’ll love.
FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB