Master the fundamentals of 3D animation in Blender, from keyframing to character movement
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Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.
If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.
By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Format: eBook
ISBN: 9781801076562
Length: 456 pages
Edition: 1
Published: July 12, 2024
Author: Sam Brubaker
Preface
Part 1: Introduction to Blender and the Fundamentals of Animation
Chapter 1: Basic Keyframes in the Timeline
Chapter 2: The Graph Editor
Chapter 3: Bezier Keyframes
Chapter 4: Looking into Object Relationships
Chapter 5: Rendering an Animation
Part 2: Character Animation
Chapter 6: Linking and Posing a Character
Chapter 7: Basic Character Animation
Chapter 8: The Walk Cycle
Chapter 9: Sound and Lip-Syncing
Chapter 10: Prop Interaction with Dynamic Constraints
Part 3: Advanced Tools and Techniques
Chapter 11: F-Curve Modifiers
Chapter 12: Rigid Body Physics
Chapter 13: Animating with Multiple Cameras
Chapter 14: Nonlinear Animation
Index
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Create compelling 3D animations in Blender from scratch.
Key Benefits
Master the essentials of 3D animation through engaging step-by-step exercises
Go from linking and posing a character to using a nonlinear animation editor
Discover unique insights and top tips that you won’t find in the Blender documentation
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Become well-versed with the simple rules of keyframing and interpolation
Understand the function and behavior of Blender's animation curves
Bring a character to life with Blender 3D character animation
Utilize multiple cameras and the video sequence editor for advanced shot composition
Get to grips with Blender's mysterious non-linear animation tool
Explore advanced features such as physics simulation and camera techniques
Audience
This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you’re an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you’re ready to dive into this book. While prior experience with Blender’s animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB