Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines
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If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video.
By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Format: eBook
ISBN: 9781803243825
Length: 520 pages
Edition: 1
Published: May 30, 2022
Author: Ruan Lotter
Preface
Part 1: Modeling, Materials, and Animation Workflows
Chapter 1: Using Geometry Nodes to Create Dynamic Scenes
Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes
Chapter 3: Organic Modeling P1: Creating a Mushroom
Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom
Chapter 5: PBR Materials: Texturing our Mushroom Scene
Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
Chapter 7: Modeling an Alien Cartoon Character
Chapter 8: Rigging and Animating Your 3D Cartoon Character
Part 2: Let's Do Some Physics
Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics
Chapter 10: Dynamic Cloth Simulations
Chapter 11: Creating Dynamic Hair Using Particles
Part 3: Match Moving and Compositing
Chapter 12: Matching Blender's Camera Movement to Live Action Footage
Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage
Chapter 14: The Final Render
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Key Benefits
Learn how to use geometry nodes to create motion graphics and dynamic scenes
Understand organic 3D modeling and how to create and animate your own 3D characters
Use physics simulations to create clothing and hair for characters that interact with forces like wind
What You'll Learn
Use geometry nodes to quickly create complex 3D scenes and motion graphics renders
Create realistic textures using physically based rendering materials
3D scan real-life objects using a normal camera and clean up the model using Blender
Understand how to model, rig, and animate your own 3D characters
Use rigid body simulations to create dynamic scenes
Understand how to perform 3D tracking within Blender
Become well-versed with compositing 3D renders into live-action footage
Audience
This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB