The Essential Guide to Creating Multiplayer Games with Godot 4.0
Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
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The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.
Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.
This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.
By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Format: eBook
ISBN: 9781803238364
Length: 326 pages
Edition: 1
Published: December 22, 2023
Author: Henrique Campos
Preface
Part 1:Handshaking and Networking
Chapter 1: Setting up a Server
Chapter 2: Sending and Receiving Data
Chapter 3: Making a Lobby to Gather Players Together
Chapter 4: Creating an Online Chat
Part 2:Creating Online Multiplayer Mechanics
Chapter 5: Making an Online Quiz Game
Chapter 6: Building an Online Checkers Game
Chapter 7: Developing an Online Pong Game
Chapter 8: Creating an Online Co-Op Platformer Prototype
Chapter 9: Creating an Online Adventure Prototype
Part 3:Optimizing the Online Experience
Chapter 10: Debugging and Profiling the Network
Chapter 11: Optimizing Data Requests
Chapter 12: Implementing Lag Compensation
Chapter 13: Caching Data to Decrease Bandwidth
Index
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Build real-time multiplayer games in Godot 4 with practical projects.
Key Benefits
Ensure player synchronization and coexistence in a game world
Mitigate latency in your multiplayer games to design a seamless shared experience
Optimize and debug your games using profilers and monitors to visualize performance
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Understand the fundamentals of networking and remote data exchange between computers
Use the Godot game engine's built-in API to set up a network for players
Master remote procedure calls and learn how to make function calls on objects remotely
Enhance your GDScript proficiency to get the most out of this powerful language
Explore industry-standard solutions for common online multiplayer challenges
Improve your networking skills and discover how to turn single-player games into multiplayer experiences
Audience
If you’re involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You’ll also find this book useful if you’re a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB