Unity 2022 by Example

A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
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Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Format: eBook
ISBN: 9781803237954
Length: 596 pages
Edition: 1
Published: June 7, 2024
Author: Scott H. Cameron
  • Preface
  • Part 1: Introduction to Unity
  • Chapter 1: Foundational Knowledge of Unity 2022
  • Part 2: 2D Game Design
  • Chapter 2: Creating a 2D Collection Game
  • Chapter 3: Completing the Collection Game
  • Part 3: 2D Game Design Continued
  • Chapter 4: Creating a 2D Adventure Game
  • Chapter 5: Continuing the Adventure Game
  • Chapter 6: Introduction to Object Pooling in Unity 2022
  • Chapter 7: Polishing the Player’s Actions and Enemy Behavior
  • Chapter 8: Extending the Adventure Game
  • Chapter 9: Completing the Adventure Game
  • Part 4: 3D Game Design
  • Chapter 10: Creating a 3D First Person Shooter (FPS)
  • Chapter 11: Continuing the FPS Game
  • Chapter 12: Enhancing the FPS Game with Audio
  • Part 5: Enhancing and Finishing Games
  • Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents
  • Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit
  • Chapter 15: Finishing Games with Commercial Viability
  • Index
  • Other Books You May Enjoy

Learn Unity 2022 through real-world, practical examples.

Key Benefits

  • Create game apps, including a 2D adventure game, a 3D first-person shooter, and more
  • Get up to speed with Unity Gaming Services available for creating commercially viable games
  • Follow steps for publishing, marketing, and maintaining your games effectively
  • Purchase of the print or Kindle book includes a free PDF eBook

What You'll Learn

  • Build game environments and design levels, and implement game mechanics using Unity's features
  • Explore 3D game creation, focusing on gameplay mechanics and player animation
  • Develop customizable game systems using object-oriented architecture
  • Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements
  • Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents
  • Implement dynamic content in games using Unity LiveOps services like Remote Config

Audience

If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

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