Unity 3D Game Development

Designed for passionate game developers—Engineered to build professional games
Regular price
£22.00
Sale price
£22.00
Regular price
£22.00
Tax included.
This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Format: eBook
ISBN: 9781801077231
Length: 370 pages
Edition: 1
Published: August 29, 2022
Author: Anthony Davis, Travis Baptiste, and Russell Craig
  • Unity Game Development: Learn how to design beautiful games from the team at Unity
  • A Primer to the Third Dimension
  • Design and Prototype
  • Programming

Learn to build full 3D games in Unity step by step.

Key Benefits

  • Build a solid foundation for game design and game development
  • Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
  • Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more

What You'll Learn

  • Learn fundamentals of designing a 3D game and C# scripting
  • Design your game character and work through their mechanics and movements
  • Create an environment with Unity Terrain and ProBuilder
  • Explore instantiation and rigid bodies through physics theory and code
  • Implement sound, lighting effects, trail rendering, and other dynamic effects
  • Create a short, fully functional segment of your game in a vertical slice
  • Polish your game with performance tweaks
  • Join the ‘book-club to read alongside other users and Unity experts, and ask the authors for help when stuck

Audience

recommended

Related Titles

Based on your interests, we’ve picked a few things we think you’ll love.

FAQs

On completion of order you'll receive an option to download the eBook in PDF or EPUB

Yes, all our content is DRM free

You can purchase a print book directly from Packt