Add powerful, believable, and fun AI entities in your game with the power of Unity
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Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.
By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.
Format: eBook
ISBN: 9781803245218
Length: 308 pages
Edition: Fifth Edition
Published: March 28, 2022
Author: Dr. Davide Aversa
Preface
Part 1:Basic AI
Chapter 1: Introduction to AI
Chapter 2: Finite State Machines
Chapter 3: Randomness and Probability
Chapter 4: Implementing Sensors
Part 2:Movement and Navigation
Chapter 5: Flocking
Chapter 6: Path Following and Steering Behaviors
Chapter 7: A* Pathfinding
Chapter 8: Navigation Mesh
Part 3:Advanced AI
Chapter 9: Behavior Trees
Chapter 10: Procedural Content Generation
Chapter 11: Machine Learning in Unity
Chapter 12: Putting It All Together
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Add intelligent behaviors to your games with Unity AI programming.
Key Benefits
Explore the latest Unity features to make AI implementation in your game easier
Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
Implement character behaviors and simulations using the Unity Machine Learning toolkit
What You'll Learn
Understand the basics of AI in game design
Create smarter game worlds and characters with C# programming
Apply automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world
Become well-versed with the basics of procedural content generation
Explore the application of machine learning in Unity
Audience
This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB