Enhance and extend the performance of all aspects of your Unity games
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Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.
You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow.
By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
Format: eBook
ISBN: 9781838552299
Length: 404 pages
Edition: Third Edition
Published: November 29, 2019
Author: Dr. Davide Aversa
Preface
Section 1: Base Scripting Optimization
Evaluating Performance Problems
Scripting Strategies
Section 2: Graphical Optimizations
The Benefits of Batching
Optimizing Your Art Assets
Faster Physics
Dynamic Graphics
Section 3: Advance Optimizations
Optimizations for Virtual and Augmented Reality
Masterful Memory Management
The Data-Oriented Technology Stack
Tactical Tips and Tricks
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Boost your game’s performance with Unity optimization techniques.
Key Benefits
Optimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compiler
Explore techniques for solving performance issues with your VR projects
Learn best practices for project organization to save time through an improved workflow
What You'll Learn
Apply the Unity Profiler to find bottlenecks in your app, and discover how to resolve them
Discover performance problems that are critical for VR projects and learn how to tackle them
Enhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaks
Use the physics engine to keep scenes as dynamic as possible
Organize, filter, and compress art assets to maximize performance while maintaining high quality
Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection
Audience
The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB