Virtual Filmmaking with Unreal Engine 5

A step-by-step guide to creating a complete animated short film
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Regular price
£33.00
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Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Format: eBook
ISBN: 9781801816335
Length: 480 pages
Edition: 1
Published: February 16, 2024
Author: Hussin Khan
  • Preface
  • Part 1:Pre-Production: Project Development and Gathering Resources
  • Chapter 1: Getting Started with Unreal Engine
  • Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses
  • Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard
  • Part 2: Production: Creating the Environment
  • Chapter 4: Importing 3D Objects and Creating Levels
  • Chapter 5: Creating Environments with Quixel Megascans
  • Chapter 6: Creating and Applying Materials to 3D Meshes
  • Part 3: Production: Adding and Animating Characters
  • Chapter 7: Creating Actors with Unreal Engine MetaHumans
  • Chapter 8: Retargeting the MetaHumans for Unreal Engine 5
  • Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters
  • Part 4: Production: Shooting the Scene
  • Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer
  • Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
  • Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects
  • Part 5: Post-Production: Adding Post-Processing Effects and Music
  • Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots
  • Chapter 14: Adding Sound and Finalizing Your Virtual Film
  • Index
  • Other Books You May Enjoy
  • Appendix: Creating Material IDs Using Blender

Master virtual production workflows and UE5 cinematics from script to screen.

Key Benefits

  • Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow
  • Generate and animate near-photorealistic actors using the innovative MetaHuman technology
  • Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
  • Purchase of the print or Kindle book includes a free PDF eBook

What You'll Learn

  • Grasp the principles of photography and the art of storytelling
  • Collect references and create storyboards
  • Discover Unreal Engine's hidden features and useful keyboard shortcuts
  • Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
  • Adopt cinematic techniques to achieve professional-looking shots
  • Creatively apply Lumen Global Illumination and Reflections techniques
  • Use multiple virtual cameras and apply post-production techniques
  • Implement best practices for optimization, post processing, and rendering

Audience

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