A step-by-step guide to creating a complete animated short film
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Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Format: eBook
ISBN: 9781801816335
Length: 480 pages
Edition: 1
Published: February 16, 2024
Author: Hussin Khan
Preface
Part 1:Pre-Production: Project Development and Gathering Resources
Chapter 1: Getting Started with Unreal Engine
Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses
Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard
Part 2: Production: Creating the Environment
Chapter 4: Importing 3D Objects and Creating Levels
Chapter 5: Creating Environments with Quixel Megascans
Chapter 6: Creating and Applying Materials to 3D Meshes
Part 3: Production: Adding and Animating Characters
Chapter 7: Creating Actors with Unreal Engine MetaHumans
Chapter 8: Retargeting the MetaHumans for Unreal Engine 5
Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters
Part 4: Production: Shooting the Scene
Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer
Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects
Part 5: Post-Production: Adding Post-Processing Effects and Music
Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots
Chapter 14: Adding Sound and Finalizing Your Virtual Film
Index
Other Books You May Enjoy
Appendix: Creating Material IDs Using Blender
Master virtual production workflows and UE5 cinematics from script to screen.
Key Benefits
Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow
Generate and animate near-photorealistic actors using the innovative MetaHuman technology
Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Grasp the principles of photography and the art of storytelling
Collect references and create storyboards
Discover Unreal Engine's hidden features and useful keyboard shortcuts
Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
Adopt cinematic techniques to achieve professional-looking shots
Creatively apply Lumen Global Illumination and Reflections techniques
Use multiple virtual cameras and apply post-production techniques
Implement best practices for optimization, post processing, and rendering
Audience
recommended
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FAQs
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