Learn Vulkan rendering with working code examples.
Key Benefits
What You'll Learn
Audience
This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.
Anton Kaplanyan, Vice President, Graphics Research at Intel Corp.
“Thanks to the dedication of the authors, this book covers a lot of ground, from the very first steps to modern and advanced topics. What I really like is the 'There's more' section at the end of every section, where the authors make the topic truly open-ended, leaving useful references, suggestions and a room for the reader to improve upon the material in the future.
One thing that makes this book special is its practicality, with the abundance of code available and explained right in the book. The book also goes way beyond just API level, introducing higher-level rendering pipeline architecture, related concepts, such as material system, geometry and asset formats.
The authors are well-renowned experts in the field with a lot of experience writing real-time engines and shipping AAA game titles, so the reader is in good hands. I was delighted to see the second edition of this book coming out with more elaborate and advanced topics. If you were looking for a comprehensive handbook on Vulkan and modern real-time rendering, you are holding it!”
Sergey Kosarevsky
Alexey Medvedev
Related Titles
FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB
Yes, all our content is DRM free
You can purchase a print book directly from Packt

