A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity
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The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.
This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.
By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Format: eBook
ISBN: 9781805120049
Length: 284 pages
Edition: 1
Published: November 30, 2023
Author: Anna Braun and Raffael Rizzo
Preface
Part 1 – Understanding the Basics of XR and Unity
Chapter 1: Introduction to XR and Unity
Chapter 2: The Unity Editor and Scene Creation
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Chapter 3: VR Development in Unity
Chapter 4: AR Development in Unity
Chapter 5: Building Interactive VR Experiences
Chapter 6: Building Interactive AR Experiences
Chapter 7: Adding Sound and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
Chapter 8: Building Advanced XR Techniques
Chapter 9: Best Practices and Future Trends in XR Development
Index
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Create immersive XR apps using Unity’s toolkit.
Key Benefits
Create impressive XR projects without the need to own expensive VR headsets
Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
Bring your XR projects to life with step-by-step explanations along with practical examples
Purchase of the print or Kindle book includes a free PDF eBook
What You'll Learn
Get started with Unity by building your own 3D project
Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
Find out how to deploy XR projects on different platforms
Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
Create a fully immersive VR drum scene by using Unity's audio and particle systems
Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps
Audience
This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.
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FAQs
On completion of order you'll receive an option to download the eBook in PDF or EPUB