After Epic Games’ layoffs, the hardest question isn’t “What’s next?

Game dev layoffs are rising. From Epic Games to Ubisoft. What should developers do next? Explore insights and apply to 150+ curated game industry jobs today.

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After Epic Games’ layoffs, the hardest question isn’t “What’s next?

When a company like Epic Games announces layoffs, the impact goes far beyond one organization. 

In March 2026, Epic Games confirmed it was laying off over 1,000 employees, citing declining Fortnite engagement and the need to cut costs by more than $500 million. This followed an earlier round of ~830 layoffs in 2023. (Source: Epic Games official statements) 

For many in the industry, this wasn’t just another headline. It felt like a signal. 

If Epic Games isn’t immune, who is?  

Why this isn’t an isolated moment? 

Epic Games is part of a broader pattern. 

  • Ubisoft recently cut over 100 roles at Red Storm Entertainment, shifting the studio away from active game development
  • Industry trackers estimate ~3,000 layoffs in 2026 so far (unofficial, but directionally consistent)  

According to the GDC 2025 State of the Game Industry report:  

  • 11% of developers said they were laid off in the past year
  • 41% felt the impact of layoffs directly or indirectly
  • One-third of US games industry workers were laid off in the last 2 years 

This is no longer a cyclical noise. It’s structural. 

What developers are really grappling with? 

The conversation we’re seeing across the community isn’t just about jobs. 

It’s about identity. 

Because for many people in this industry, this isn’t just work. It’s what they chose — deliberately — over other, more stable paths. 

And now, many are facing a difficult trade-off: 

  • Do I stay in games and accept volatility?
  • Or, do I move into a more stable industry — and risk losing what I love about the work?
  • Does being creative come at a cost? 

Game development has always demanded more: 

  • Long production cycles
  • High burnout risk
  • Fewer roles compared to broader tech

But it also offers something rare: 

  • Creative ownership
  • Cultural impact
  • The ability to build worlds, not just products  

That’s why this moment is so complex. 

Because leaving games may solve one problem — stability — but create another: Will the work still feel meaningful? 

The gaming career pivot question no one talks about enough. 

It’s easy to say: “Game dev skills transfer well to tech, XR, simulation, or product.” 

And that’s true. But what’s harder to answer is: 

  • Will those roles feel the same?
  • Will building internal tools feel like building worlds?
  • Will optimizing a SaaS funnel feel like shipping a game?
  • Will the work still feel like yours?  

For some, the answer will be yes. For others, it won’t. 

And that’s okay. 

A changing gaming industry, but not a disappearing one. 

Despite the layoffs, the industry isn’t shrinking in relevance. 

  • Game development remains one of the most interdisciplinary fields: design (35%), engineering (34%), and production (31%) are still the dominant roles (GDC 2025)
  • More developers are going independent; 21% now work solo, up from 18% the year before  

The structure is changing. The demand for creativity isn’t. 

Where do we go from here? 

There’s no single “right” path forward. 

Some will stay in games. 
Some will pivot. 
Some will do both, in different ways over time. 

But two things matter right now: 

  • Reducing friction for people trying to move forward
  • Keeping the conversation honest about what this transition actually feels like  

If you’ve been affected: Take what’s useful. Ignore what isn’t. 
If you’re hiring: Share opportunities. Signal clearly. 
And if you’ve already made a move: What did you gain and what do you miss? 

Because this isn’t just a hiring cycle. 

It’s a moment where an entire creative workforce is re-evaluating what matters most. 

Curated Gaming Job List: A practical step forward 

In the middle of all this, one thing is clear: Finding the right opportunities quickly matters more than ever. 

So, at Game Dev Assembly, we put together something simple: 

A curated list of more than 150 active and verified game industry roles across 50+ companies in the US & Canada (and some Remote), including: 

  • Game development & engineering
  • Art & design
  • Game design
  • Tools, backend, and more  

Each role includes a direct application link, no aggregators, no outdated listings. 

📥 You can access it here: https://landing.packtpub.com/gaming-jobs-in-usa-and-canada/ 

The only logical step right now is to move forward. And, there is one thing that matters right now: Momentum. 

Because staying stuck — overthinking, waiting, hesitating — only makes the transition harder. 

Whether you choose to: 

  • Stay in games
  • Move into adjacent industries
  • Or, explore something entirely new 

The only way forward is to start moving.

Apply. Explore. Reach out. Test what’s out there. 

You don’t need to have all the answers yet. You just need to take the next step. 

Cheers for new and better opportunities! 

 

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